UI assets developed for Vail, optimized for VR performance and visibility.

Splash screen that plays at the launch of Vail.

Developed multiple vector representations for existing in-game 3D models.

Concept for loading screen In VR. Movement-Based depth perception
Logos crafted for individual maps, inspiration from brutalist architectural style and references. (Xero was made by another graphic designer, not myself)

Three capsule art variations I’ve created, featured on Steam and Oculus platforms over time.